![]() If you see something which looks out of place, leave it on that slide and go take a look. In these, you flick through various slides on a projector and look at the images being projected onto the wall. I especially like the film slide puzzles, as the whole game revolves around filmography. None of them was that difficult (as I managed to do them all), but they were the perfect distraction from the horrifying moments within the game. Layers of Fear 2 had a number of puzzles which all felt really good to complete. But, a bit of trial and error never hurt anyone, especially when the reload time is only a few seconds.Ī shining example of a reference done well! I’m not going to lie – these frustrated me a few times as the game was too dark in certain levels, so finding the correct path to run down was tricky. Thankfully, the autosave is really good, so when you do inevitably get caught, you’ll usually be right before the chase begins once more. These weren’t too long but you got at least one in each of the five chapters, some containing two or three of them. This is the same as we saw in Close to the Sun (almost identical), as a creature chases you for a short while as you run like hell to try and escape. There is a segment which is too frequent which I wasn’t too keen on – the chase segments. There’s nothing worse than reading a note about something horrific then turning to walk away and having a seemingly lifeless doll in your face, staring into your soul. Although the ship is absent of any living ‘human’, it’s got plenty of substitutes via hollow statures who’ll appear out of nowhere, sneak up on you, move when you blink, and generally creep you out. Physical horrors come in the form of everyone’s favourite horror trope, mannequins. Headphones amplify the atmosphere tenfold, as you’ll hear noises all around you as well as the rather disturbing noises coming for God knows what in the distance. In terms of the actual ‘horror’ elements, the parts which had me scared to look behind myself in real life, the game delivers them both physically and via the audio. The gameplay itself is broken up between linear exploration, puzzles, stealth and running like your arse is on fire! In a way, I would actually liken this game to Close to the Sun as it has a very similar tense atmosphere aboard a very restrictive ocean liner – only Layers of Fear 2 messes with your head when doors vanish as you turn around, and walking through a door could technically lead you right back into the room you thought you just left… It’s down as a psychological thriller and I believe that’s the best way to describe it. Layers of Fear 2 isn’t your standard 100% horror game – or at least not what I would class as a horror game. However, things aren’t as they seem – the hallways are stripped of life, the walls are painted in blood, and the atmosphere is creepy as heck! Thankfully, you have a rather nice cabin which you are assigned to, so you eagerly await further instructions here, within the safety of these walls.Īfter watching a rather confusing video which was delivered to you, and taking inspiration from your director (Candyman himself, Tony Todd), the customary mindfuckery which Bloober Team are well known for begins to take place! Just who are you? Why are you actually here? Who are the two children who guide you around the ship with chalk? What the hell is that disfigured creature chasing you around the depths of the ship? And most importantly, Why has the entire ship layout changed as I simply turned around? WTF is going on? Our protagonist is a Hollywood actor – which we don’t find out the identity of until the final cutscenes – who has been summoned to perform as the lead role for a film whilst the ship is on its journey. ![]() ![]() Layers of Fear 2 is set aboard a large luxury oceanic liner on its maiden voyage. Not only did this game push me to my limits in terms of jumps and horrific imagery, but the game also made me fear my own surroundings, I no longer felt safe in my own home without any of the lights on. Almost six hours later and I was still shaking as the credits rolled on my first full playthrough of the game. I played the game as everyone else should, as soon as it turned dark I turned off all the lights, put on my headphones, and ensured my drink was in a bottle with a lid (for when I inevitably knock it over with sheer fright). So, when I saw that Layers of Fear 2 was coming out next week, the sequel to their hit 2016 game, I had to play it. However, a few months ago I reviewed >Observer_ on the PS4, a psychological thriller/horror game from Bloober Team, which I loved. I don’t get any thrills or sense of enjoyment out of running away from things I can’t fight whilst hiding under the table until they casually walk on by. ![]() There’s a certain genre I’m not the biggest fan of, the horror genre. ![]()
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